![]() They are OBVIOUSLY going to be remade for MSFS, that's exactly what the previous poster was saying: it takes a while to bring ALL the GSX models and animations to MSFS-level of quality and, OBVIOUSLY, we won't be hampered to keep any backward compatibility with anything for the MSFS version.Īnd, just that nobody would start a new meme about "FSDT copying Aerosoft passengers", which is likely to happen as soon we'll release the first videos with some passengers in action, the "Aerosoft" passengers can be bought by anyone on Turbosquid: ![]() The passengers in GSX are one of the few remaining things that are still in common between FSX and P3D so, they are not PBR but, instead, use very simple shading ( that how the original models were so, they look the same in OMSI too ) AND, more importantly, they use the FSX skeleton, which is limited to only 22 bones, which are not enough to achieve a realistic human animation. How they'll look, both as a model/texture but especially in animation, it's obviously dependent on the capabilities of the graphic engine they are used in. Do you know OMSI is published by Aerosoft ?Īs explained, so many times, the infamous "OMSI grandma" is a character that was licensed from a company specialized in 3d models and, it happens that BOTH Aerosoft/OMSI and FSDT ended up licensing the same objects. ![]()
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